/**
 @Name:		<TEMPLATE>.h
*/

#define <TEMPLATE>_ID	<MYID>

struct <TEMPLATE>_instance {	// <TEMPLATE> instance
  struct rp_instance rootinstance;	// base class part
  // @User:  Add any instance variables below
};

// @User: Add any externs for class-wide global variables here.  None
//	needed if you have only one .c file (i.e., <TEMPLATE>.c).

// *** You should not have to change anything below this line

void <TEMPLATE>_init_class();		// function prototypes
struct rp_class *<TEMPLATE>_get_class();
struct rp_instance *<TEMPLATE>_create_instance(struct rp_class *, u_int32_t);
void <TEMPLATE>_handle_packet(struct rp_instance *, void *);
void <TEMPLATE>_free_instance(struct rp_instance *);
void <TEMPLATE>_bind_instance(struct rp_instance *);
void <TEMPLATE>_unbind_instance(struct rp_instance *);
int  <TEMPLATE>_handle_msg(struct rp_instance *, void *, u_int8_t,
						u_int8_t, u_int8_t *);
int <TEMPLATE>  (struct lkm_table *, int, int, struct kernel_plugin_fct_struct *);
int <TEMPLATE>_load(struct lkm_table *, int);
int <TEMPLATE>_unload(struct lkm_table *, int);

